Description
But they weren’t mindless savages
Players have to rely on considerable planning (and luck) to win this race to the finish
With one hour on the clock
Launch junk — Choose any one junk tile in your cargo hold and move it away from your ship (clockwise or counter-clockwise
CMM: Bloodchief Ascension Challenger Decks But they weren’t mindless savagesAt the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.) Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Exchange/Return Notes
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