Description
players attempt to prove themselves the superior caster by slinging spells at each other to try to remove their opponent's psyche and win the duel
Activated abilities of creatures you control cost {2} less to activate
the Investigators
An ancient evil in the Dragon Queen's service seeks a magical weapon that could dominate Krynn for all time
DMR: Sylvan Library (Foil) DBL players attempt to prove themselvesAt the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
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